Introduction to Color Theory and Lighting Basics in Blender 介绍色彩原理和Blender 的灯光基础 Before we can recreate realistic lighting in any 3D application, we must frst understand how color and light relate to each other and the world around them
The term "realistic lighting" doesn't just apply to natural light given off by the sun or moon—it also includes light given off by artifcial sources including forescent lights, halogen lights, incandescent lights, and many other types of lights that are found in the world around us
It's important to understand not only how, but also why certain light sources behave as they do, so we can effectively apply the right lighting techniques to our 3D scenes
在我们用任何的3D 应用程序创建真实的灯光之前,我们都首先必须明白颜色和灯光是怎么和它们周围的世界相互作用的
“真实灯光”这个专业术语不仅仅指太阳和月亮的自然光,它也包括许多人造光源如荧光