- i -摘要2003 年 11 月 18 日,国家体育总局正式批准,将电子竞技列为第 99 个正式体育竞赛项;2008 年,国家体育总局将电子竞技改批为第 78 号正式体育竞赛项;2018 年雅加达第18 届亚运会将电子竞技纳为表演项目。对高校学生的影响力将更进一步加深,电子竞技项目在湖南省高校开展所面临的主要问题是:在校大学生对电子竞技的认识有少许错误,大学的软件设备与硬件设备都不能满足大学生参加电子竞技活动的需求,同样,高校对电子竞技的活动缺少极为规范性的管理,而电子竞技在网络直播方面文明程度是不高的。所以,本文通过研究结论结合有关文献资料,提出了与之相对应的对策和建议:湖南省高校应当增大宣传的力度,使学生正确的了解电子竞技、以此来改善湖南省高校电子竞技的环境、应该做好湖南省高校学生心理健康教育工作、把电子竞技活动加入到湖南省各个高校的运动会之中;加大湖南省高校电子竞技项目的文化建设、策划湖南省高校电子竞技赛事、社会各界也应给湖南省高校电子竞技项目多一些支持与帮助。关键词:电子竞技;湖南省高校;发展现状;对策- ii -ABSTFRACTOn November 18, 2003, the State Sports General Administration officially approved the e-sports as the 99th official sports competition. In 2008, the State Sports General Administration changed the e-sports to the No. 78 official sports competition. In 1818, the 18th Asian Games in Jakarta will be an e-sports event.The influence of college students will be further deepened. The main problems faced by e-sports projects in colleges and universities in Hunan Province are: college students have a little mistake in understanding e-sports, and the university's software equipment and hardware equipment can not meet the participation of college students. The demand for e-sports activities, in the same way, colleges and universities lack of extremely standardized management of e-sports activities, and e-sports is not high in terms of webcasting. Therefore, this paper puts forward corresponding countermeasures and suggestions through ...