广东东软学院本科生毕业设计(论文)将实拍、三维和二维动画创作中融合的应用与研究以卡通渲染为主的原创动画片为例 Application and Research on the Integration of reality shooting, 3D and 2D Animation creationTake the original animation based on cartoon rendering as an example内容摘要□□ 影视的类别,根据表现的形式可以分为很多种,例如电视剧、电影、节目、动画等。但是根据表现手法(制作方法),市场上的主流影视作品大致能分成三种:三维、二维和实景拍摄。大多数的影视作品会采取其中一种作为主要表现形式进行展现,少数会加入第二种作为辅助展现,三种表现形式进行融合的作品屈指可数。本论文将用原创的三维、二维和实景拍摄的动画,在制作过程 广东东软学院本科生毕业设计(论文)中探究制作周期以及难度,从而评估可行性,用最终成果证明三维、二维和实拍三种表现方式相结合的作品在影视市场中的优势所在。关键词: 三维 二维 实景拍摄 动画 广东东软学院本科生毕业设计(论文)AbstractAccording to the form of expression, the category of film and television can be divided into many kinds, such as TV series, movies, programs, animation and so on. However, according to the means of expression (production method), the mainstream film and television works on the market can be roughly divided into three categories: three-dimensional, two-dimensional and live shooting. Most of the film and television works will take one of them as the main form of expression, a few will add the second as an auxiliary display, and there are only a handful of works with the integration of the three forms of expression. This paper will use the original three-dimensional, two-dimensional and live animation to explore the production cycle and difficulty in the production process, so as to evaluate the feasibility. Use the final results to prove the advantages of the combination of three-dimensional, two-dimensional and live shooting in the film and television...