本科论文摘要论文以中国游戏产业和游戏展会为研究对象,研究中国游戏产业对中国游戏展会的影响。本文从国内外最有影响力的展会出发,运用案例分析和文献分析的研究方法,在分析论述了国内外游戏展会的发展状况、游戏行业发展现状的基础上,又从游戏类型的多元化对展会内容的影响、游戏产业的不同阶段对游戏展会的影响以及游戏展会的品牌效应三方面全面分析了游戏产业对游戏展会产生的影响,并以E3游戏展和ChinaJoy两大展会为例,对比列举出其中一项游戏行业影响到游戏展会的具体形式,进一步对游戏产业对游戏展会的影响展开论述,最后从打造本土游戏作品输出平台与开发拓展新品种特色化配套服务两个方面提出了未来游戏展会的发展方向,对未来我国游戏展会充满着信心与希望。关键词:游戏展会,游戏产业,ChinaJoy,E3本科论文AbstractThethesistakesChina'sgameindustryandgameexhibitionastheresearchobject,andstudiestheinfluenceofChina'sgameindustryonChina'sgameexhibition.Startingfromthemostinfluentialexhibitionsathomeandabroad,thispaper,usingtheresearchmethodsofcaseanalysisandliteratureanalysis,onthebasisofanalyzinganddiscussingthedevelopmentstatusofdomesticandforeigngameexhibitionsandthedevelopmentstatusofthegameindustry,comprehensivelyanalyzestheinfluenceofthegameindustryonthegameexhibitionfromthreeaspects:theinfluenceofthediversificationofgametypesontheexhibitioncontents,theinfluenceofdifferentstagesofthegameindustryonthegameexhibitionandthebrandeffectofthegameexhibition.TakingE3gameexhibitionandChinaJoytwomajorexhibitionsasexamples,thespecificformsofonegameindustryaffectingthegameexhibitionarelistedincomparison,andtheinfluenceofthegameindustryonthegameexhibitionisfurtherdiscussed.finally,thedevelopmentdirectionofthefuturegameexhibitionisproposedfromtwoaspectsofbuildingthelocalgameoutputplatformanddevelopingandexpandingnewvarietiesoffeaturedsupportingservices,whichisfullofconfidenceandhopeforthefuturegameexhibitioninChina.Keywords:GameExhibition,GameIndustry,ChinaJoy,E3本科论文目录摘要............................................................................................................................................IAbstract......................................................................................................................................II目录..........................................................................................................................................III1绪论..........................................................................................................................................11.1选题原因...........................................................................................................................11.2选题意义...........................................................................................................................11.3研究方法...........................................................................................................................12.国内外游戏展会及游戏产业发展现状..................................................................................22.1国内外游戏展会发展现状...............................................................................................22.1.1国内游戏展会发展现状............................................................................................22.1.2国外游戏展会发展现状............................................................................................22.2国内外游戏产业发展...