基于 Unity3D 的“绝境求生”游戏的设计与实现The design and implementation of "Desperate Survival" game based on Unity3D内容摘要本项目将要设计与实现一款第一人称角色扮演类冒险游戏,游戏的玩法主要是探索、射击与生存。故事发生在 2020 年的某一天,一位正在调查 50 年前生物变异事件的长官遭受莫名的传送,来到了一处充满诡异气息的空间,生物变异事件的起因将在这里揭晓。游戏在设计及开发的过程中所使用的引擎或软件包括但不限于Unity3D(游戏开发引擎)、 Visual Studio(游戏脚本编写)、 3ds Max(3D 模型的导出)、Photoshop(游戏 UI 设计)、Excel(游戏数据编写)。本项目中所需设计、实现以及后期优化的内容有:场景、UI、游戏数据、动画系统、主角 AI、敌人 AI、物品系统、交互系统、特殊事件系统、存档读档系统、音乐与音效、屏幕效果、游戏测试等。玩家在游戏中通过控制主角移动以及多种交互行为寻找离开的方法,过程中通过敌人 AI、交互、研究线索以及体验剧情,能够给予人多元的感官体验。关键词:Unity3D 第一人称角色扮演类游戏 AI 交互AbstractThis project will design and implement a first person role playing adventure game. The game's playing method is mainly exploration, shooting and survival. The story happened one day to 2020. An officer who was investigating the biological mutation event 50 years ago were inexplicably transmitted to a space full of weird atmosphere. The cause of the biological mutation event will be revealed here.The engine or software used in the design and development of the game includes but is not limited to Unity3d (game development engine), Visual Studio (Game Scripting), 3ds max (3D model export), Photoshop (game UI Design), Excel (game data writing).The design , implementation and later stage optimization required in this project include: scene, UI, game data, animation system, protagonist AI, enemy AI, object system, interaction system, special event system, archive reading system, music and sound effect, screen effect,...