基于 U3D 的 3D 像素解密游戏的设计与实现 Design and Implementation of 3D Pixel Decryption Game Based on U3D摘要自从 90 年代以来,中国进入了一个全新的时代,电脑游戏的出现,使得人们的娱乐方式更加多样化。各式各样的电脑游戏在 90 年代百花齐放,90 年代更是成为了中国单机游戏的巅峰的年代,许多新颖的游戏开始出现在大众的眼前。随后 3D 技术的出现,更是让游戏不再局限于 2D 画面,3D 游戏让玩家们拥有一种更加真实的空间代入感。《我的世界》的问世,将像素风格游戏带入一个全新时代。此次设计的游戏,便是一款 3D 像素解密游戏。本文主要介绍以Unity3D 引擎工具开发游戏的设计流程以及各个环节的实现。通过Qubicle 软件制作出本游戏的所有模型资源,配合镜头设计呈现出别样的三维像素风格。最终开发出交互性强、体验感强,画风独特的像素解密游戏。游戏实现了多剧情,多线索,多谜题,增强趣味性。装备配置,背包储存等功能实现了游戏的可玩性。逼真的场景设计满足了玩家身临其境的需求。支持中英语言的切换使玩家们能够更快,更清晰的了解游戏。关键词: 3D 技术;3D 像素;解密AbstractSince the 1990s, China has entered a new era. The advent of computer games has made people's entertainment more diversified. All kinds of computer games blossomed in the 90's, and the 90's became the peak of China's stand-alone games. Many novel games began to appear in front of the public. With the advent of 3D technology, the game is no longer limited to 2D graphics. 3D games allow players to have a more realistic sense of spatial substitution. The advent of Minecraft has brought pixel-style games to a whole new era.The game designed this time is a 3D pixel decryption game. This article mainly introduces the design process of developing games with Unity3D engine tools and the realization of each link. Through Qubicle software, all model resources of this game are produced, and a different three-dimensional pixel style is presented with the lens design. Eventually developed...