基于 Unity3D 的多视角悬浮岛生存冒险类游戏 的设计与开发 Design and development of survival adventuregame of floating island based on Unity3D 内容摘要随着近年来互联网技术的发展与进步,游戏产业也迎来了朝阳时期。经过深入了解和研究生存冒险类游戏在市面上的情况,结合目前游戏市场的热点和玩家兴趣,本课题从多维度、多功能、多创新的方面出发,在开发过程中考虑后期开发需求,结合使用框架以及模块化思维的功能逻辑,解决开发后期可能会带来的开发隐患。本项目通过 UI 部分结合其他部分进行开发。UI 部分结构清晰、层级明显,结合使用 MiniMVC 和 PanelMgr 面板管理系统,可以很好地解决游戏 UI 大框架上的结构问题;通过射线的检测功能,设计了一系列的检测机制,利用射线返回的信息反馈并结合 FSM 有限状态机控制 AI的行为,模拟出 Unity 中的导航系统,有效提高 AI 导航设计的灵活度;并引入了 ObjectPool 功能,利用 ObjectPool 统一管理游戏对象的内存分配,合理回收再利用游戏对象资源。本项目基于游戏中出现的各种难题,通过研究和分析这些问题的特性,尽可能寻找出最佳的解决方案,实现游戏中各个模块的有机结合。关键词: 生存冒险 沙盒游戏 算法设计 Unity3D 体素建模.Abstract With the development and progress of Internet technology in recent years, the game industry has also ushered in a rising sun. After in-depth understanding and research of the survival and adventure games on the market, combined with the current hot spots in the game market and player interests, this topic starts from the multi-dimensional, multi-functional and multi-innovation aspects, and considers later development needs in the development process. Use the framework and the functional logic of modular thinking to solve the hidden development risks that may be brought later in the development.This project is developed through the UI part in combination with other parts. The structure of the UI part is clear and the level is obvious. The combination of MiniMVC and PanelMgr panel management syste...