北风网项目实战培训北风网项目实战培训第三讲:主角移动控制讲师:CS(北风网版权所有)Unity2D实战游戏开发__特种任务角色翻转voidflip(){isToRight=
isToRight;Vector3vec=transform
localScale;vec
x*=-1;transform
localScale=vec;animator
Play("hero_stand");}角色左右行走voidFixedUpdate(){floath=Input
GetAxis(Contant
Horizontal);if(h
=0){rigidbody2D
AddForce(h/Mathf
Abs(h)*transform
right*moveSpeed);if(Mathf
Abs(rigidbody2D
velocity
x)>maxVelocity){rigidbody2D
velocity=newVector2(rigidbody2D
velocity
x/Mathf
Abs(rigidbody2D
velocity
x)*maxVelocity,rigidbody2D
velocity
y);}if(h>0&&isToRight==false){flip();}if(h