北风网项目实战培训北风网项目实战培训第三讲:主角移动控制讲师:CS(北风网版权所有)Unity2D实战游戏开发__特种任务角色翻转voidflip(){isToRight=!isToRight;Vector3vec=transform.localScale;vec.x*=-1;transform.localScale=vec;animator.Play("hero_stand");}角色左右行走voidFixedUpdate(){floath=Input.GetAxis(Contant.Horizontal);if(h!=0){rigidbody2D.AddForce(h/Mathf.Abs(h)*transform.right*moveSpeed);if(Mathf.Abs(rigidbody2D.velocity.x)>maxVelocity){rigidbody2D.velocity=newVector2(rigidbody2D.velocity.x/Mathf.Abs(rigidbody2D.velocity.x)*maxVelocity,rigidbody2D.velocity.y);}if(h>0&&isToRight==false){flip();}if(h<0&&isToRight==true){flip();}}}学习地址Unity2D游戏开发实战教程:Unity3D2D实战游戏开发-特种任务http://www.ibeifeng.com/goods-455.html欢迎访问我们的官方网站www.ibeifeng.com