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[Mandryk-Evaluating-Affective-Computing-Environments-Using-Physiological-Measures][5][jrcao][pdf]VIP免费

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- 1 - Evaluating Affective Computing Environments Using Physiological Measures Regan Lee Mandryk Simon Fraser University Burnaby, BC, V5A 1S6 rlmandry@cs.sfu.ca www.sfu.ca/~rlmandry ABSTRACT Emerging technologies offer exciting new ways of using entertainment technology to create fantastic play experiences and foster interactions between players. Evaluating collaborative play technology is challenging because success isn’t defined in terms of productivity and performance, but in terms of enjoyment and interaction. Current subjective methods of evaluating entertainment technology aren’t sufficiently robust. Our research project aims to test the efficacy of physiological measures as evaluators of collaborative user experience with play technologies. We found evidence that there is a different physiological response in the body when playing against a computer versus playing against a friend. These physiological results are mirrored in the subjective reports provided by the participants. This research provides an initial step towards using physiological responses to objectively evaluate a user’s experience with collaborative play technology. INTRODUCTION Emerging technologies in ubiquitous computing and ambient intelligence offer exciting new interface opportunities for co-located play technology, as evidenced in a recent growth in the number of conference workshops and research articles devoted to this topic [1, 2, 7]. Our research team is interested in employing these new technologies to foster interactions between users in co-located, collaborative play environments. We want technology not only to enable fun, compelling experiences, but also to enhance the interaction and communication between players. These goals are not the tr...

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