广东东软学院本科生毕业设计(论文)基于 Unity3D 的即时战略战争迷雾系统开发与实现 Development and Implementation for RTS Fog of War System Based on Unity3D广东东软学院本科生毕业设计(论文)内容摘要RTS 即时战略游戏为众人皆知的一种游戏类型,在多种游戏载体中电脑(PC)独占一席。战略游戏主要分为:回合制策略游戏、即时略游戏、在线即使战略游戏。本篇所讲述的内容为即时战略游戏,模拟真实流逝的时间是构成游戏的重要元素,玩家以上帝视角参与游戏,选择好游戏的类型,研究这类游戏的开发过程,以及学习其中的游戏理念。在过去很多的时间里,RTS 凭借着掌控全局的战术分析,以及在微观部分上各种操作,极具观赏性和可玩性,让玩家获取成就感从而风靡了全球。这种童年时期的电子游戏,在国内市场盛极一时,如今鲜有人问津。本篇论文的立论基础:研究 RTS 的发展历史,游戏的内在结构,了解游戏的基础玩法,这类游戏在市场中的定位,以及它和如今市场上绝大多数热门游戏的不同之处,还有其由盛转衰的原因。关键字:Unity3D 即时战略游戏 开发广东东软学院本科生毕业设计(论文)AbstractRTS real-time strategy game is a well-known game type, with a computer (PC) occupying a seat among various game carriers. Strategy games are mainly divided into: turn-based strategy games, instant strategy games, online even strategy games.The content described in this article is a real-time strategy game, the real name of the real-time strategy game in English is Real-Time Strategy. This kind of game simulates real-time war activities. Simulating the real elapsed time is an important element of the game. From the perspective of God, players choose a good game type, understand the development process of such games, in order to learn the game concept.For a lot of time in the past, RTS, with its tactical analysis to control the overall situation and various operations on the microscopic part, is highly ornamental and playable, allowing players to gain a sense of accomplishment and become popu...