基于 Unity3D 战争模拟策略游戏的 设计与实现 Design and Implementation of W ar S i mulation Strategy Game Based on Unity3D 内容摘要互联网时代中,科技产物正是最被人们所关注和喜爱的,科技的飞跃发展让曾经天马行空的幻想事物一点点地挤进了人们的快节奏的生活。忙碌严肃的生活需要放松和娱乐,因此促进了娱乐类事业的发展,而电子游戏作为科技结合娱乐的产物,以难以置信的速度风靡了全世界,而能够得到科技发展反馈的电子游戏,在硬件水平提升的加持下,在画面上、流畅性以及可玩性上仍在不断地提升。与当前主流的注重操作与考验反应速度的刺激型游戏不同,慢节奏的策略类游戏对更多的游戏受众群体更为友好。本论文将基于 Unity3D游戏开发引擎,结合刺激型战斗类游戏的趣味性以及策略型益智游戏的休闲性,开发即时战争模拟策略型游戏。多单位型游戏对比普通游戏需要更大的计算量,在单个单位的逻辑中细微的漏洞在数量的加持下也很容易成为无法处理的累赘,因此也考验着开发者的逻辑能力。本文记录了探索过程中涉及到的各领域的原理以及遇到的难点及其解决方案,希望能给到后来的开发者提供借鉴与参考。关键词:Unity3D 3D 视角 战争模拟 趣味 策略AbstractIn the Internet era, the products of science and technology are the ones that people pay the most attention to and love. The repid development of science and technolgy has promoted the once unrestrained fantasies gradually being squeezed into people's fast-paced life.The busy and serious life needs relaxations and entertainments, in consequence, it promoted the development of the entertainment business.At the same time, video games, as a product of science and technology combined with entertainment, swept the world with incredible speed. For it can get feedback from technological developments, the video games are still improving in graphics, fluency, and playability under the support of hardware level improvement. In contrast to the current mainstream of stimulating games that focus on operation and test reaction speed, slow-paced strategy game...