第1页共76页编号:时间:2021年x月x日书山有路勤为径,学海无涯苦作舟页码:第1页共76页重度游戏架构方法吕卿149046923@qq.com2015年6月1日转载请保留作者信息第2页共76页第1页共76页编号:时间:2021年x月x日书山有路勤为径,学海无涯苦作舟页码:第2页共76页目录重度游戏架构方法..........................................................................................................................1前言..................................................................................................................................................5一、玩家聊天内容..........................................................................................................................61.1、直接协作.........................................................................................................................71.2、角色个性.........................................................................................................................81.3、任务指导.........................................................................................................................91.4、炫耀分享.........................................................................................................................91.5、玩家恩怨.......................................................................................................................101.6、两个结论.......................................................................................................................11二、直接协作................................................................................................................................122.1、战斗协作.......................................................................................................................122.2、商业协作.......................................................................................................................132.3、建设协作.......................................................................................................................152.4、任务协作.......................................................................................................................16三、角色个性................................................................................................................................173.1、策略...............................................................................................................................173.2、数值...............................................................................................................................183.3、宠物...............................................................................................................................193.4、卡组...............................................................................................................................20四、商业协作................................................................................................................................224.1、生产玩家.......................................................................................................................224.2、生产复杂度...................................................................................................................224.3、物品生产效率......................................................