【教程】【红警2】AI 强化 电脑多造兵营 、空指部等生产类建筑教程 By meiyousuowei 我看没有人发过类似的教程,就自己写了一个。如有雷同,纯属巧合。 本人手打的,言语切词若有不当,敬请谅解。 这个教程是教大家,如何在只修改rule.ini(rulemd.ini)和ai.ini(aimd.ini)的情况下, 实现电脑AI 多造【生产类建筑】——兵营、战车工厂、空指部、造船厂, 电脑在数个【生产类建筑】的情况下,会同时生产多个战斗单位,从而某程度上提升电脑的战斗力和基地的丰富性。 必备的工具:XCC Mixer、记事本(呵呵) 准备工作: 用 XCC Mixer 提取 rule.ini(rulemd.ini)i 和ai.ini(aimd.ini), 提取路径为:rad2.mix(rad2md.mix)--local.mix(localmd.mix)--rule.ini(rulemd.ini)和ai.ini(aimd.ini) PS:括号中带“md”的为尤里的复仇 很多人认为:只需修改rule.ini(rulemd.ini)里面的[AI],就可以实现电脑多造【生产类建筑】。 其实不然,我们先来看看[AI]小结的部分内容: AttackInterval=0.5 ; average delay between computer attacks ; gs obsolete (since forever) use TeamDelays instead AttackDelay=0.5 ; average delay time before computer begins first attack PatrolScan=.016 ; minute interval between scanning for enemys while patrolling. CreditReserve=100 ; Structure repair will not begin if available cash falls below this amount. PathDelay=.01 ; Delay (minutes) between retrying when path is blocked. BlockagePathDelay=60 ; delay (frames) before unit paths around all blockage AutocreateTime=1 ; average minutes between creating an 'autocreate' team InfantryReserve=50000 ; always build infantry if cash reserve is greater than this InfantryBaseMult=1 ; build infantry if building count times this number is less than current infantry quantity PowerSurplus=50 ; build power plants until power surplus is at least this amount BaseSizeAdd=3 ; computer base size can be no larger than the largest human opponent, plus this quantity RefineryRatio=.16 ; ratio of base that should be composed of refineri...