第十二章LS-Prepost1.0版——LS-DYNA的一后处理器•动动动动动动动动—动动动动+shift动动动—动动动+shift动动动—动动动动+shift动•动动动动动动–动动CTRL动动动shift动动动动动edge动动动动•动动动动-动动动动•动动动动动动动–动动动动动动动•动动动动-动动动动动动动动动动动动动动动键盘和鼠标操作动画控制•First,Last,Inc–动动动动动动动动动动动动state动动动动动动动动动动动动动动•Time–动动state动动动动•State#-动动state动动动动动动动动动动state•动动动动动动动动动动动动动动动动动动动着色热键Hide–排除隐藏的线Shade–彩色阴影模式(平的或平滑的)View–普通的彩色模式Wire–线框结构模式wireframemodeFeat–特征线模式(缺省角度=30)Edge–轮廓线模式?Grid–使用一彩色像素画节点Frin–动动动动动动Isos–3D动动动动iso-动动动Lcon–动动动动动Mesh–动动动动动动动动动动动动动Shrn–动动动动动动动动动动动=0.85动Clp–动动动动动动动动动动动动Redw–动动动动动动动动Home–动动动动动动动动动+10,Rx,Ry,Rz–动动动动动X动Y动Z动动动动动10动T,Bt–动动动动动动动F,Bk–动动动动动动动R,Lf–动动动动动动动Zin,Zout–动动动动动动动动动动动动动动动动动动动动动动视图热键Acen–自动使模型调整到窗口中心位置并充满整个窗口Pcen–拾取一个节点并移动到窗口中心位置,同时旋转将绕该点转动Rset–重新设置模型为最初的设置gRpat–恢复最近清除的partAnim–打开或关闭动画Usr1–用户自定义键(但目前还不能用)视图热键下拉菜单Togglelocalaxes–局部轴应力开或关Textur–对边缘效应使用纹理图开或关One-sidedLighting–一或两边的照明Backgroundblack–背景黑或白FringeLightoff–对边缘效应打开照明或关闭Outliningoptions–关闭或边缘或特征线PlotUnode–画没有使用的节点开或关Highlightoff–辅助照明开或关ResultsonScreenon–打开结果辅助照明Titleoff–在图形窗口中标题开或关Fringelegendoff–在图形窗口中打开或关闭文字描述菜单和按钮动动动动动–动动动动动动动动动动动动动动动动动动动动动动动动动动动动动动动动动动动动动主菜单区域选择Part界面•Part–是一个独特的实体,由一单元类型和材料常数组成。•Beam(B),Shell(S),Solid(H),Tshell(T),Rsurf(R),Sphnd(P),Fluid(F)按钮选择或不选择该单元类型•Singl–使用左键单击拾取一part•Area–在一封闭窗口区域拾取多个parts•Poly–在一个封闭的多边形区域拾取多个parts•PartIdlist–拾取和拖动而块选择或按住CTRL键进行多个选择Rm–动动动动动动动动动Kp–动动动动动动动动动Info–动动动动动parts动动动All–动动动动parts动动None-动动动动parts动动动Rev–动动动动动动动动动动partsAuto–动动动动动动动动动动动动动动动动动动动动动动动“Apply”动动动动动动动Done–动动动动动动动part动动选择Part界面单元消隐•PickElem–消除拾取的一个单元•Area–消除一个封闭窗口区域中的一组单元•Poly-消除一个封闭多边形区域中的一组单元•UnblankPart–对消除的整个part进行不消除•AutoUpdate–自动更新体单元面,这些由于内部面消除而没有显示的面•SurfaceOnly–仅消除使用面或多边形选择时体单元的表面层单元Fringe组件选择Fringe组件分成几个种类:Stresses–全局应力成分和主应力Ndv–节点位移、速度Result–合力Strain–不同表面的应变Misc–温度、压力、壳的厚度、内能等Infin,Green,Almans–不同类型的应变S.Rate–应力率?Residu–残余应变Apply–施加选择的成分并显示fringe结果Fringe范围设置动态范围—范围由各个帧计算获得动动动动–范围由所有帧计算获得动动动动–用户输入范围的最大和最小值...