北京理工大学珠海学院2020届本科生毕业论文游戏设计理念在公共治理策略中的应用摘要改革开放以来,中国日益强盛,当前社会的主要矛盾已经演变为人民日益增长的美好生活需要和不平衡不充分的发展之间的矛盾,传统的公共管理体系已不太适应新时代中国特色社会主义的发展需要。提倡公共治理与公共服务的理念与模式,并且持续探索而改善治理结构与治理能力,更以人为本,势在必行。本研究以国民手游《王者荣耀》为素材,提炼相关的设计元素,例如“弘扬文化的媒介角色”、“严密而灵活的反馈循环”、“格式塔理论”、“积分制”、“空间感知”、“音乐”、“制造心流”、“平衡成就舒适体验”、“减少公地悲剧”等维度,分别结合对应的公共治理理论及案例,尝试思考并构建出可能优化我国当前公共治理的对策。关键词:游戏设计;公共治理;以人为本;公共服务;化解矛盾I北京理工大学珠海学院2020届本科生毕业论文AbstractSincethereformandopeningup,Chinahasbecomeincreasinglypowerfulaswellasprosperous.Theprincipalcontradictionintoday'ssocietyhasbecomethecontradictionbetweenunbalancedandinadequatedevelopmentandtheever-growingneedsofthepeopleforabetterlife.ThetraditionalpublicmanagementsystemisnolongersuitedtothedevelopmentneedsofsocialismwithChinesecharacteristicsinthenewera.Itisimperativetoadvocatetheconceptandmodeofpublicgovernanceandpublicservice,andcontinuouslyexplorewaystoimprovethegovernancestructureandgovernancecapacity.Thisstudybythenationalmobilegame"kingglory"asthematerial,extractingrelevantdesignelements,suchas"carryforwardthecultureofthemediarole","strictandflexiblepositivefeedbackloop","gestalttheory","system","spatialperception","music","manufacturingflow,theconceptof"balancecreatescomfortableexperience","reducethetragedyoftheCommons",suchasdimension,respectivelyincombinationwiththecorrespondingpublicgovernancetheoryandcase,trytothinkaboutandconstructmayoptimizethecurrentpublicmanagementcountermeasures.Keywords:gamedesign;publicgovernance;peopleoriented;thepublicservice;dissolvethecontradictionII北京理工大学珠海学院2020届本科生毕业论文目录第一章绪论...........................................................................................................................................................11.1研究背景.............................................................................................................................................................11.2研究目的.............................................................................................................................................................11.3研究意义.............................................................................................................................................................11.4研究思路.............................................................................................................................................................11.5研究方法.............................................................................................................................................................2本章小结...................................................................................................................................................................2第二章文献综述...................................................................................................................................................32.1“游戏设计”研究现状.......................................................