Plexus Object PanelAdd Geometry 添加几何体Add Effects 添加效果器Add Renderer 添加渲染器Add Group 添加组Plexus Point RendererPoint Size 点尺寸Get Scale From Vertices 从顶点获取比例Offset 偏移Get Color From Vertices 从顶点获取颜色Get Opacity From Vertices 从顶点获取不透明度Textured Sprite 纹理精灵Points Perspective Aware 点透视感知Draw Only Connected Poin 仅绘画连接点Effect Only Group 效果仅分组PlexusToggle Plexus Object PanelShading 着色Unified Rendering OpenGL 渲染Required for Dof & Motion Blur(GPU) GPU 加速渲染支持Export SVG 输出 SVGRefresh Cache 刷新缓存Add Geometry 添加几何体-Layers 图层Object Type 对象类型Lights3D LayersLight Type 灯光类型NullsAV LayersAll 3D LayersLayer Name Begins with 图层名称开关Get Color from Layers 从图层获取颜色Get Opacity from Intersity 从强度获取不透明度Replication 重置Total No.CopiesExtrude Depth 挤出深度Replicate Direction 复制方向+Z-ZBoth 两者都Generate Facets 生成面Group 分组Add Geometry 添加几何体-Path 路径Mask Name Begins with 路径名称开关Subdivide Masks 细分遮罩Points on Each Mask 每个蒙版上的点Get Path from Text 从文本中获取路径Get Color from Masks 从蒙版中获取颜色Only on Text Layers 只在文本层上清洗看到变化Purge To See ChangesColor 颜色Get Opacity from Masks 从蒙版中获取不透明度Opacity 不透明度Replication 重置Generate Facets 生成面Generate CapsGroup 分组Add Geometry 添加几何体-OBJ 模型OBJ Layer 模型图层After OBJ Sequence Ends OBJ 序列结束后Do Nothing 什么也不做Loop Sequence 循环序列Ping Pong Sequence 乒乓球序列Freeze Last Frame 冻结最后一帧OBJ Resolution OBJ 分辨率Transform OBJ 变换 OBJColor 颜色Opacity 不透明度Import Facets 输入面Texture Cooedinates 纹理坐标Import from OBJ 从 OBJ 输入Generate based on Position 基于位置生成Generate based on ID 基于 ID 生成Group 分组Add Geometry 添加几何体-Primitives 原始Primitive Type 原始类型Cube 立方体X Po...