I积木游戏中大班幼儿深度学习的研究摘 要 深度学习作为当前的一种前沿理论,在信息技术领域有着相对较完善的研究。然而,在学前教育领域,关于幼儿深度学习的应用研究尚未成熟。这次研究致力于以积木游戏作为切入点,在学前教育领域进行深度学习的应用研究。此次研究以宿迁市 X 幼儿园大班为研究对象,采用了文献分析法和自然观察法,努力探求当下幼儿在积木游戏中的深度学习的现状,观察实际游戏过程中,幼儿在学习成效、状态、情境、内容和方式这五方面存在一定的问题并从幼儿、教师还有材料角度分析原因,最后就促进幼儿深度学习提出以下指导策略:关注游戏中的问题;给予充足的材料和时间;唤醒幼儿已有经验;借助项目活动和集体活动;综合运用多种介入和评价方式。关键词 积木游戏 深度学习 大班幼儿Research on Deep Learning of Children Aged 5~6 in Block GamesAbstract As a current frontier theory, deep learning has relatively complete research in the field of information technology. However, in the field of preschool education, applied research on preschool deep learning is not yet mature. This research is dedicated to the application of deep learning in the field of preschool education with building blocks as an entry point. This study takes the YX kindergarten IIclass in Su Qian as the research object, strives to explore the current situation of deep learning in current children's building blocks, observes the actual amount of problems and analyzes the reasons, and proposes targeted guidance strategies for promoting deep learning for young children. At the same time, it provides an angle for the specific implementation of curriculum gamification in kindergarten, in order to promote the deepening and optimization of current deep learning for young children.Key words building block game deep learning big class children目 录摘 要 ................................................................................... I Abstract .............................