本科毕业论文姓名:王金伟年级:2014级专业:信息与计算科学论文题目:基于Android平台的MMORPG类游戏开发--醉仙指导教师:廊坊师范学院本科生毕业论文(设计)论文题目:基于Android平台的MMORPG类游戏开发--醉仙论文摘要:Android是一种基于的自由及开放源代码的,Unity3D是最近几年非常热门的一种跨平台并且能力很强的开发引擎,被广大游戏开发者所喜爱。在目前的AndroiUnity几乎成为Android标准工具。本文将按照游戏的开发思路从相关知识介绍、游戏设计、游戏实现到软件测试一步步展开工作。本文设计的是一款MMORPG类型的游戏《醉仙》,按界面划分,总共分为游戏登录界面,新手村界面,和战斗场景界面。按系统划分可分为UI系统,任务系统,背包系统,一直游戏系统。游戏以任务驱动式的方式进行,每天任务一定,与传统游戏相比,可以防止玩家沉迷。采用当前最流行的Unity引擎进行开发,画面更有真实感,体验感也是更强。关键词:Android;Unity;MMORPG游戏Title:DevelopmentofMMORPGgamesbasedonAndroidplatform-drunkenimmortal.Abstract:AndroidisaLinux-basedfreeandopensourceoperatingsystem,Unity3Disverypopularinrecentyears,across-platformcapabilitydevelopmentengine,beinglovedbythegamedevelopers.InthecurrentAndroidmobileapplicationdevelopmentcircles,UnityhasalmostbecomestandardAndroidtools.Thisarticlewillfollowthedevelopmentideaofthegame,fromrelevantknowledgeintroduction,gamedesign,gamerealizationtosoftwareteststepbystep,completethefinalworkofgraduationthesis.Inthispaper,agameofMMORPGtypeisdesigned.Theauthorisnamed"drunkenfairy",whichisdividedbytheinterface,whichisdividedintothegamelogininterface,thenewvillageinterface,andthecombatsceneinterface.ThesystemcanbedividedintotheUIsystem,thetasksystem,thebackpackingsystem,andthegamesystem.Thegameiscarriedoutinatask-drivenmanner,andthetasksarecertaintopreventplayersfrombecomingaddictedtothegame.WiththecurrentmostpopularUnityenginetodevelop,thepictureismorerealistic,theexperienceisalsostronger.Keywords:ApplicationDevelopment;Android;Unity;MMORPGDefense目录1.绪论...........................................................................................................................................................1选题的目的和意义...............................................................................................................................1国内外的发展状况...............................................................................................................................11.3论文组织结构.................................................................................................................................22.3D游戏的技术知识..................................................................................................................................32.13D图形库........................................................................................................................................32.2Unity3D...........................................................................................................................................33.游戏设计...................................................................................................................................................63.1游戏创意.........................................................................................................................................63.2游戏框架结构设计..........................................................................................................