基于 Unity3D 的横版过关游戏设计与实现 Design and Implementation of Platform Level Game Base on Unity3D内容摘要随着互联网不断地普及,游戏逐渐走进了人们的生活,受到了广泛的关注和喜爱,其中各种风格类型的游戏蓬勃发展,但主打便捷性以及大众性的游戏还比较少。为此,研究设计了一款以横版过关为核心玩法的 2D 游戏。本次研究将实现一款基于 Unity3D 的横版过关类游戏,本游戏以跑酷为主要玩法,加上收集、过关等要素。结合了当代 2D 游戏的开发思路和研究方向。以玩法丰富和独特的风格设计吸引玩家。给与玩家休闲娱乐的同时又增添了许多刺激和挑战,适合大部分玩家游玩。首先,本设计以关卡系统为核心,基本确定了想要传达的游戏内容和制作方法。本文详细介绍了通过跑酷这一核心要素开展各种有趣的玩法设定,能给予玩家很多意想不到的挑战和惊喜。在各种玩法的衔接上,给予玩家一定的“学习”时间,让游戏体验更加紧凑,游戏体验也更佳。在交互反馈上,通过相应的 UI 动画和反馈音效让玩家能感受到游戏的反馈,从玩家的角度出发进行设计。综上所述,本文研究实现的跑酷类过关游戏具有创新性高,趣味性强等特点。实现过程不仅加深了自己对游戏开发的理解,还能提供很高的研究及应用价值。关键词:Unity3D 关卡设计 跑酷类游戏AbstractWith the continuous popularization of the Internet, games have gradually entered people's lives and have been widely attention and love. Among them, various types of games are grow vigorously, but the main convenience and popular games are relatively few. For this reason, a 2D game is designed with the platform level as the core.This research will implement a cross-level game based on Unity3D. This game uses parkour as the main gameplay, with some elements such as collection and clearance. It combines the development ideas and research directions of contemporary 2D games. Attract players with rich gameplay and unique style design. It adds a lot of excitement and challenges to the players while being entertained, which is suitable for most players to play.First of all, this de...