基于 Ogre 的三维场景渲染专 业: 学 号: 学生姓名: 指导老师: 摘要 三维渲染引擎编辑系统主要包括三维场景的构建和三维场景的编辑以及场景文件的载入和保存。三维场景渲染引擎编辑系统是 3D 游戏、虚拟现实、计算机动画、计算机图形学中的一个重要讨论内容,也是该领域内的讨论热点和难点。它在 3D 游戏、电影特效制作和多媒体创作等领域中有着宽阔的应用前景。 在作品中简单介绍了OGRE 的特性及基于它的三维仿真场景建模原理,在此基础上阐述一个简单三维仿真场景的实现过程,其中包括地形创建、天空设置、模型导入实现的部分代码。 关键词:Ogre 图像渲染引擎;三维场景;模型3D-Scene Rendering based on Ogre EngineAbstractEditing system of three-dimensional rendering engine is an important research content in 3D games , virtual reality, computer animation , and computer graphics.And it is also seemed as the research focus and difficulty in this field.It has broad application prospects in areas such as 3D games , film special effects production and multimedia creation. This article briefness introduces the character of OGRE and the principium of the three-dimensional emul-tional scence based on it . It also explains a scence's realization process , including some code of the terrain fonding , the sky set ting and the model importing. Keyword: Ogre engine;Three-dimensional;model 目录摘要......................................................................................................................................IAbstract...............................................................................................................................II第一章 绪论........................................................................................................................11 .1 课题讨论的背景及意义.............................................................................................11 .2 国内外讨论现状及进展趋势..................................................