(人物运动规律在三维动画中的实际应用研究) ( Research on the practical application of character motion law in 3D animation ) 中文摘要 论文的题目:人物运动规律在三维动画中的实际应用研究。文章主要以动作运动规律进行研究分析,运动规律是在三维动画中所需应用的技术表现,运动动作能让整部动画更加灵魂有趣。在作品上我们的角色是猴子,主要采用写实风格对作品内容的场景及角色进行制作,表演动作方面参考人类现实动作进行仿真制作,整部作品采用较为拟人化的方式以达到剧本剧情动作所有内容的表现目的。在人物角色、动物角色等所有富有生命的不同角色上进行需表现的动作特点制作,在整部动画上进行更有趣、更吸引观众视觉的处理方法。运动动作可以表达得更夸张搞笑,但同时也要根据现实运动规律进行制作,夸张的同时也需要符合常理。动作、表情、情绪都模拟现实自然中的表现,要具有真实感。关键词:动作捕捉;动作技巧;运动规律Abstract: Title of the thesis: Research on the practical application of character movement laws in 3D animation. This paper mainly studies and analyzes the law of motion, which is the technical expression needed in 3D animation. Motion can make the whole animation more interesting. In the work, our role is monkey. We mainly use realistic style to make the scene and role of the work content. In the aspect of performance action, we refer to human real action for simulation production. The whole work adopts a more anthropomorphic way to achieve the performance purpose of all the content of the scenario action. In the personas, animal characters and other living different characters, we make the action characteristics to be displayed, and make the whole animation more interesting and attractive to the audience. The movement can be more exaggerated and funny, but at the same time, it should be made according to the real movement law, and the exaggeration also needs to conform to the common sense. Actions, expressions...