1 Unity3d 粒子系统翻译[后面有参数翻译] Particle Systems 粒子系统 Note: This is the documentation for the new particle system (Shuriken). For documentation on the legacy particle system go to Legacy Particle System. 注意:这是文件为新的粒子系统(手里剑)。为传统的粒子系统文件转到新的粒子系统 Particle System (Shuriken) 粒子系统(手里剑) Particle Systems in Unity are used to make clouds of smoke, steam, fire and other atmospheric effects. 粒子系统在统一被过去常常使烟雾的云,蒸汽,火,其他大气效果。 2 You can create a new particle system by creating a Particle System GameObject (menu GameObject -> Create Other -> Particle System) or by creating an empty GameObject and adding the ParticleSystem component to it (in Component->Effects) The Particle System Inspector (Shuriken) 粒子系统检查员(手里剑) The Particle System Inspector shows one particle system at a time (the currently selected one), and it looks like this: 粒子系统检查员节目一个粒子系统一次(目前选择一),它面貌这般: Indiv idu al particle sy stems can take on v ariou s complex behav iors by u sing Modu les. 个人粒子系统能与各个的复合行为借用模块。 They can also be extended by being grouped together into Particle Effects. 他们可以也被延长由被一起聚集到粒子效果。 If you press the button Open Editor ..., this will open up the Extended Particle Editor, that shows all of the particle systems under the same root in the scene tree. For more information on particle system grouping, please see the section on Particle Effects. 3 如果你点击按钮Open Editor。。。这会扩出粒子编辑器,显示所有的粒子系统在同一根在场景树,而更多信息关于粒子系统编,请参阅对颗粒的影响 Scene View Editing 场景编辑 When creating and editing Particle Systems, you either work with the Inspector or the extended Particle Editor, and your chan...