基于 Unity 3D 的休闲游戏 Funny 的设计与实现 Design and implementation of Funny, a casual game based on unity 3D中文摘要在战争中兴起的拼图游戏,经过数两百多年仍然受到大众的喜爱
拼图游戏最初是为了让作战者了解地理形势,将地图划分小卡片状并打乱顺序,让作战者重新拼好以加深记忆,后来发展成为全民游戏
起初我们接触到的拼图就是如同战争时期基本无异,是一些带特定锯齿的小卡片,但是在网络技术发达的今天,我们已经不再局限实物小卡片拼图,我们有了可以在移动设备上虽是随地玩的拼图游戏
本文描述了使用 unity 3D 引擎设计与实现的一款名叫“Funny”的拼图游戏,介绍在这款拼图游戏中如何实现网格化排序、将图片分割、通过移动将图片碎片还原的技巧和方法,同时介绍控制拼图碎片与空白格交换的 c#脚本要点,并且完成后使此款游戏能够在 Android 手机上运行
关键词:拼图游戏 unity 3D c# AndroidAbstractThe puzzle game, created during the war, is still popular after more than 200 years
Puzzles game were originally developed as a way for fighters to understand geography, by dividing the map into small cards and shuffling them in order for them to reassemble them to deepen their memory
In the beginning, the puzzles we were exposed to were basic