摘要近年来,随着互联网的高速进展和普及,越来越多的人开始通过网络来休闲娱乐。为了继承和发扬传统文化,使更多的人喜爱中国象棋这项传统的活动,本设计采纳跨平台的 Qt 作为开发框架,以模块化的设计方法和面对对象的编程思想,通过设计合理的数据结构和网络通信方法,实现了有新建棋局、开始棋局、认输、悔棋、言和、交换红黑、显示和保存棋谱、复盘、网络对战和人机对战等众多功能的网络中国象棋游戏。关键词:中国象棋;网络对战;人机对战ABSTRACTIn recent years, with the rapid development and popularization of the Internet, more and more people begin to spend their recreational time online. In order to carry forward the traditional culture and to make more people enjoy the traditional Chinese chess game, this design uses the cross-platform Qt as a development framework, with modular design method and object-oriented programming ideas through the reasonable design of data structure and network communication method, a Chinese chess game which contains a number of functions, such as the creation of a new round of chess game, surrender, undo, peace-making, the exchange of red and black oriented pieces, the display and saving of chess manuals, replays, multiplayer as well as single player mode can be materialized.Key words: Chinese chess; Network war; Man-machine war目 录第一章 绪论......................................................................................................................11.1 中国象棋简介......................................................................................................11.2 项目背景和意义..................................................................................................21.3 主要问题和关键技术..........................................................................................31.3.1 主要问题....................................................................................................31.3.2 关...