德阳市2014高考英语二轮短文类训练(11)及答案或解析AWords:324难度系数:★★★建议用时:8分钟Gamesoriginallyareentertainment.Contemporarygamesareveryrealisticandforthisreasontheyareasourceofgreatexperiencefortheplayeranddeveloptheimagination.Gamesareentertainmentandevenmorethanthat.Thestatistics(统计)oftheNewYorkUniversityledbyGreenclaimthattheplayerpreferringactivegamesgetimprovementofsometypesofbrainactivity.Inparticular,gameplayersdealwithproblemsofsimultaneously(同时地)trackingseveralmovingobjectsattheaveragelevelof30%betterthanpeoplewhodonotplayactivecomputervideogames.The“gaming”violentexperiencemaynotbethecauseofviolentbehaviorinreality.Noneoftheplayingexperiencewillbecomethepriorityinmakingimportantdecisionsconcerningproblemsinreallife.Agameisanabstraction(虚拟物).Aplayergetsabstracttasksandactsaccordingtoabstractrules.Gamesarealsothepossibilitytobehoweverapersonwantstobeandtorestfromtheoutsideworldforsometime.Butwhatifapersongetssomuchexcitedwiththegamescenesthathebecomesviolentinreality?Then,itprovesthatthegamescausepeopletobecomeviolentinreality.Butapsychologicallyhealthypersonwillneverconfusethesetwodifferentworlds.Agameisavirtualworldwithvisualimagesverysimilartohuman.Theseimagesrepresentbythemselvesnothingbutplayingobstacles(障碍).Agamemaypotentiallygivetheopportunityto“destroytheobstacles”thatmaynotbedestroyedaccordingtotherulesbutitismoreaboutpersonalchoicewhethertodoitornot.Thisleadsustotheconclusionthatviolenceisnotaconsequencebutthecause.Peoplewhoareoriginallytrendedtoviolencemaygetintoatemperbygamesandperformviolenceinthe“realworld”.Butinthiscaseviolenceingamesisasimplejustification(理由)oftheviolentnatureoftheplayers.【解题导语】本文论述游戏是娱乐形式却远不止供人娱乐,还能提高打游戏者同时注意观察多个移动物体的能力,因为心理健康的人不会混淆游戏中的虚拟世界和生活中的现实世界。1.Thepassageis________.A.astoryB.adescriptivewritingC.anargumentativewritingD.ascientificessay解析:选C。判断文章体裁。短文主要论证游戏对游戏爱好者行为和心理的影响,所以这是篇议论文。2.Inthefirstparagraphtheauthorusedthestatisticstoprovethat________.A.gamescanprovideexperiencefortheplayersB.gamescanhelpdevelopplayers’imaginationC.gamescancauseviolentbehaviorD.gamesaremorethanentertainment解析:选D。确定段落主题(论点)。第一段第三句句意为:游戏是娱乐但又远不止娱乐。这是本段的论点,下一句用统计数字作为论据来论证这一观点。13.Whatistheauthor’sattitudetowardsthe“computergames”?A.“Violentgames”canleadtotheperformanceofviolenceinthe“realworld.”B.Violenceisnotaconsequenceofthe“computergames”butthecause.C.Gamesarejustentertainmentandnothingmore.D.The“virtualworld”andthe“realworld”arejustthesame.解析:选B。判断作者态度题。第二段倒数第三句是作者的结论:这使我们得出暴力不是后果而是导致后果的原因这样的结论。所以作者认为暴力倾向不是电脑游戏造成的后果而是人们喜欢暴力、玩暴力游戏的原因。4.Thebesttitleforthispassageis________.A.ViolentgamescauseviolenceB.Games:goodorbad?C.ThecauseofviolenceD.Theconsequenceofgames解析:选B。确定文章标题。短文主要论述了游戏的作用及与暴力的关系,作者用统计数据和理论分析说明:人的暴力倾向不是玩游戏的结果而是人们喜欢暴力游戏的原因。所以B项作短文标题较为合适。*******************************************************************结束完形填空Words:302难度系数:★建议用时:16分钟AverylittleboywasspendinghisSaturdaymorningplayingi...