0动漫手办模型与周边饰品市场营销策划书1小组成员2目录一、项目简介···················································3二、项目的可行性···············································3三、目标市场营销战略···········································5(一)市场细分:·············································5(二)市场选择:·············································6(三)市场定位:·············································6四、营销组合策略···············································6(一)产品策略:·············································6(二)价格策略:·············································7(三)分销渠道策略··········································7五、促销策略···················································71、广告策略:···········································72、营业推广策略:·······································73、公关策略············································7六、财务计划···················································113一、项目介绍近年来,日本动漫文化风靡国内外以及国内自创动漫的发展都得到国内人民的喜爱。所以,本店主要经营的销售项目是以动漫人物为原型的模型(手办)、各类高达模型与一些动漫周边饰品,使这些产品自然而然的在xx市区火热起来,以获得令人满意的收益;提高小店经营的利润,使本店稳稳地扎根于xx市,成为让大家喜欢的动漫模型与饰品店。二、项目的可行性动漫市场在国内越来越火爆,是现在为数不多的利润较高的行业。开个经营动漫模型(手办)及饰品的小店,房租和第一期进货大概花费成本2~5万,产品零售的利润一般在80%~150%左右,由于在国内,大量青少年热衷于这种动漫文化是故为发展动漫模型及饰品带来了契机。于此同时,在这里动漫产品的销售店铺却并不是很普及,进货销售渠道也亟待完善,使得该行业的发展有了比较长远的未来。基于中国动漫产业将有非常好的巨大发展空间这一基本情况,我们小组对xx市场上的动漫模型需求状况进行了一次较为全面的调查,主要对于在校人群进行了问卷调查的方法与在网上搜集资料,通过整理我们得出以下结论:2.1、从宏观角度来看:(1)经济因素:xx位于中国广东省南部。有着一些较好的小商品零售店,但是,xx市在动漫方面却做的不好,别说寥寥无几的动漫周边店,就小商品城市里也几乎没有,就只有明湖商场以及沃尔玛等大型商场里面有着一些只有小孩喜欢的玩具而已,而且根据京.沪.穗三大城市的动漫产品消费市场调查表明,14—35岁的城市青年的动漫相关产品消费额,已超过100亿元,这还不包括0—13岁的消费群体。有分析认为中国的动漫市场具有1000亿的销售市场,应是所言非虚,再加上前段时间受金融危机的影响、欧美市场经济萎缩,众多中小玩具厂家销售业绩急剧下滑,资金周转困难,无力研发新产品或扩充内地市场,再者加上国内玩具模型市场仍未达成有效的营销模式和产业机制,所以我们可以在“别人没有关注的我在关注,别人关注时我已在行动!”利用自己“先行一步”的创新思维和行动,达到成功动漫产业链之目的。(2)文化因素:动漫是动画和漫画的合称...