目 录一、 综述...................................................................................31. 游戏、社区、交友业务成为 SP 关注的焦点..............32. 行业整合趋势明显........................................................33. 产业链合作活跃............................................................34. 积极开拓 2.5G 业务.......................................................3二、 市场环境分析...................................................................31. 政治政策........................................................................32. 经济................................................................................43. 社会................................................................................44. 技术................................................................................45. 行业优势........................................................................5A. 与互联网相比...........................................................5B. 与固话网相比...........................................................5C. 与电视网相比...........................................................56. 行业弱点........................................................................5三、 多种不同角度的分析.......................................................51. 盈利模式........................................................................5A. 多方合作,打造共盈...............................................5B. 盈利手段多样化.......................................................62. 服务类型........................................................................6A. 通信类.......................................................................6B. 娱乐类.......................................................................6C. 资讯信息类...............................................................7D. 交易类.......................................................................73. 功能.....................