论文题目:基于 Android 手机系统的 3D 桌面主题开发 中文摘要2025 年,google 公司1提出的安卓(Android)2智能手机操作系统,风靡全球,立即引发基于该系统的软件开发热潮。本论文主要是讨论与讨论基于安卓智能手机操作系统桌面 3d 特效(模拟 3D 主题样式3与基于 OpenGL ES 的 3D 主题样式4)的开发及其性能优化,以期能对 3D 开发有更深化的理解,以便能提出 3D 开发方面的见解。模拟 3D 与基于 OpenGL ES 的 3D 主题样式都是通过修改 Android Launcher 源码中的Workspace 类来实现。区别在于两种主题样式以不同的转屏方式来实现 Workspace 子视图之间的跳转。在用户转屏时,模拟 3D 通过在同一屏幕上以固定的夹角、不同的视觉方向绘制两个相关的子视图图像,从而实现转屏效果。而基于 OpenGL ES 的 3D 主题样式则通过在 3D 场景上绘制正 N 棱体,棱体的每个侧面是相对应的 Workspace 子视图图像,用户通过选择不同的侧面来进入不同的子视图。关键词:安卓,桌面主题,OpenGL ES,Launcher,3D,开发1 google 公司官网.http://www.google.com.2025-04-012 安卓开发者官网.http://developer.android.com/index.html.2025-04-013 本论文第 3 章将会介绍4 本论文第 4 章将会介绍ABSTRACT2025,google has developed the Android smartphone operating system, which swept the world, making software engineers to develop on this system. And this thesis is to discuss the development of 3d desktop(the simulate 3D desktop and the 3D desktop based on OpenGL ES) based on the Android smart phone operating system and its optimized performance, in order to have a deeper understanding of the 3D development and put forward the views in the field.Both the simulate 3D desktop and the 3D desktop based on OpenGL ES are to modify the class named Workspace in the Android Launcher code. The difference is that this two desktop change screen in different ways to achieve the jump between Workspace child views. When changing screen, the simulate 3D desktop is to draw two images of the two related ch...