战略游戏《汉时明月》策划摘要如今电脑游戏发展迅速,我们平时可以接触到很多种类的游戏,我这次所策划的游戏是一款回合制战略游戏,在游戏中,玩家通过自己的谋略和运筹帷幄的能力来达到最终的胜利。通过对游戏各个环节的设计,决定采用rpgmaker来实现游戏中的功能。游戏性质决定了《汉时明月》不用花费很多的时间来玩一局游戏。除了可以节省时间外,玩家还可以感受到那段辉煌的历史,并且达到放松并锻炼自己在不同环境下应变能力的目的。关键字:回合制战略游戏游戏策划rpgmaker常熟理工学院毕业设计(论文)SlggamedesignAbstractNowcomputergamedevelopmentfasterandfaster,Weusuallyhaveaccesstothemanykindsofgames.Iplanningofthegameisonekindofslggame.Inthegame,playersthroughtheirwisdomtowin.Througheverylinkofthegamedesign,Rpgmakerdecidedtoadopttorealizethefunctionofthegame.Thegamepropertydecidedwedon'tspendalotoftimetoplaygame.Inadditiontosavetime,theplayercanalsofeelthatglorioushistory,andtorelaxandexercisemyselfindifferentenvironmentstraincapacityofpurpose.KeyWords:GameDesigner;slg;rpgmaker2常熟理工学院毕业设计(论文)目录1.绪论..............................................................................................................................................................71.1课题研究的选题背景.........................................................................................................................71.2课题研究的目的和意义.....................................................................................................................71.3课题研究的现状分析.........................................................................................................................71.4主要任务及目标..................................................................................................................................21.5游戏编辑工具.......................................................................................................................................32.游戏策划概述.........................................................................................................................................42.1什么是游戏策划..................................................................................................................................42.2游戏策划的任务..................................................................................................................................42.3游戏策划所具备的特质.....................................................................................................................42.4游戏策划职位.......................................................................................................................................52.4.1主策划...........................................................................................................................52.4.2系统策划.......................................................................................................................52.4.3执行策划.......................................................................................................................52.4.4文案策划.......................................................................................................................52.4.5数值策划.......................................................................................................................52.4.6场景策划........................